

But then there’s the fact that this is a game about things that can look like other things. Yeah, it’s another amnesiac story, but it’s done in a way that sets up some Memento-like possibilities where our character, Morgan Yu, is working under instructions from his or her (there’s an option to play as either gender with the same androgynous name) pre-memory wipe self. The story’s interesting so far, thanks to some good intrigue, and the opening is a pretty clever approach. I always take a moment to look over the whiteboards, since they’re a good source of humor in this otherwise very straight-faced and dark sci-fi universe. There’s a bunch of weird anachronistic stuff in here, like the fact that we’re on a space station with artificial gravity built by a civilization that hasn’t figured out the touch-tone phone and still uses film projectors. Like Fallout or BioShock, this is a possible future that might’ve occurred if real-world history had played out differently, and picking up the differences is a fun trip down made-up-memory road.

I wouldn’t say the environments look spectacular here, and they tend to get a tad repetitive (the differences between a lab and a cargo bay only go so far) but there’s a lot of interesting detail to ferret out. That’s especially evident in character faces, on the rare occasions they show up, with their deep lines and heavy shading that reminds me of an oil painting. We're on a space station built by a civilization that hasn't figured out the touch-tone phone.The graphics look respectable, with an art style that resembles Arkane’s other big game series, Dishonored. But considering all of those games are pretty closely related, Prey just feels like part of the family. The world, meanwhile, looks and feels like a System Shock game because – obviously – it’s on a space station. So, if anything, it’s most like the original.

#PREY REVIEW IGN UPGRADE#
The moment-to-moment gameplay feels a lot like Deus Ex to me in the way the areas are laid out and the way the powers work (having to upgrade to lift ever-heavier obstructions, for example) but there’s no cover system and an almost complete lack of human interaction or dialogue choices like we see in a modern Deus Ex. If you’re familiar with the Deus Ex, System Shock, and Dishonored series, a lot of Prey is going to feel familiar in a good way.
